You do it in unreal AL
basicly you press a button and wala a collision mesh
you can eeven choose the level of detail of the mesh

Final Push

Reading on blackboard, this project needs to be handed in on monday.
How far are we on this, what needs doing in the final push? Is everything ready and put in the engine?
How do we do collision meshes since its probably easier to do them in max than Unreal?

I work at a different time to all of you so I get in the labs at like 12 at the earliest.
And today I'm going to be working on the textures to give them more detail

(someone deleted there post, they explained how I could see there feet in their bed when i pass their room) and whats seeing your feet in bed got to do with you not coming in for group chats? it wasnt a question of just where are you, its where are you because your meant to be here

.

I have been having sleeping pattern problems for the past week
sleep for 16 hours awake for 28 hours sleep for 8 awake for 6 sleep for 6 that kinda stuff yeah...
Also I have been slacking for the past week most of my attention is on playing around in zbrush for the domwar mini (oh and TF2 lol) but onces thats over I will try to not to let the main comp get in the way since its 2 months long and I can use the easter break to work on it instead.

Where

At home, was in every day for the first 5 weeks, only one or 2 turned in, so why should i come in to use slow computers.

i kept an eye on attendance me, has and dan were in most days, so where were you guys?

Where is everyone!!!????

You've all gone off the radar!!!

except dan, has and me!!! Are you guys ok? I'm sure your working but please answer my calls. I need to speak with you all.

Hope you guys are ok.
Ben